| Property |
Value |
| @id | the:DigitalSculptureProcesses |
| type | rdfs:Resource, skos:ConceptScheme |
| dcterms:source | Mapping synthesized from prior chats; user practice summary, Nov 2025., Compiled by ChatGPT per user request, Nov 2025. |
| definition | Top-level processes for digital 3D sculpture focused on tensegrity-oriented practice., Top-level digital sculpture processes mapped to Rick Spates practice; kept discrete and aligned to general concepts. |
| editorial note | This scheme offers a sculptor-centered, geometry-aware view of digital practice. It emphasizes structural logic and experiential presentation rather than a film or VFX style pipeline. The intent is to keep the categories tight enough to remain useful for tensegrity-inspired work while still general enough for other structurally driven sculpture., This scheme treats model-viewer and HDRI selection as integral parts of the artwork, not merely display layers. The sculptures assert tensegrity as both structural metaphor and viewing discipline: attention is the medium that completes the piece. |
| has artist profile | Blender application profile |
| label | Digital Sculpture Processes |
| note | Close matches maintain semantic alignment while allowing personal evolution of terms., Categories are indicative and may iterate; not a rigid production line., Related properties suggest a loose flow; implement actual order per project needs. |
| tag | Digital Sculpture Criticism Concept Schemes, the:forThesaurus |